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2013-09-30 17:04:37+0900 [HTTPPageGetter,client] Stopping factory <HTTPClientFac tory: http://www.blacklist.spadille.net/subscribe.json 2013-09-30 17:04:41+0900 [-] ○○○○ (IP ***.*.*.*, ID 0) entered the game! 2013-09-30 17:04:41+0900 [-] Traceback (most recent call last): 2013-09-30 17:04:41+0900 [-] File "pyspades\protocol.pyo", line 165, in update
2013-09-30 17:04:41+0900 [-] File "run.py", line 891, in data_received 2013-09-30 17:04:41+0900 [-] File "pyspades\protocol.pyo", line 117, in data_r eceived 2013-09-30 17:04:41+0900 [-] File "pyspades\server.pyo", line 264, in loader_r eceived 2013-09-30 17:04:41+0900 [-] File "pyspades\server.pyo", line 730, in spawn 2013-09-30 17:04:41+0900 [-] TypeError: 'int' object is not iterable
2013-09-30 17:04:41+0900 [-] File "pyspades\protocol.pyo", line 165, in update
2013-09-30 17:04:41+0900 [-] File "run.py", line 891, in data_received 2013-09-30 17:04:41+0900 [-] File "pyspades\protocol.pyo", line 117, in data_r eceived 2013-09-30 17:04:41+0900 [-] File "pyspades\server.pyo", line 264, in loader_r eceived 2013-09-30 17:04:41+0900 [-] File "pyspades\server.pyo", line 730, in spawn
{ "name" : "Babel close server", "motd" : [ "oisu kokoha %(server_name)da! commandha /help de mireruzo", "Map ha %(map_name)da", "(server powered by pyspades)" ], "help" : [ "/SQUAD Creates or joins a squad, letting you spawn with friends", "/STREAK Shows how many kills in a row you got without dying", "/AIRSTRIKE Air support! Try it out just like that for more details", "/INTEL Tells you who's got the enemy intel" ], "tips" : [ "Here you can deploy airstrikes, form squads and more! Type /help for info", "The spade does melee damage! Use it wisely" ], "tip_frequency" : 5, "rules" : [ "No griefing, no cheating" ],
Markers are icons built at the very top of the map, so they show up in the overview M screen. Only your team can see your markers.
This script does a few things which can be enabled or disabled in the script flags:
When your intel is stolen a ghost intel marks where it used to be. This is so useful I sometimes forget it's not a native feature. The old intel radar reward makes a comeback. Enemy positions are revealed when you capture the enemy's briefcase. Double-tapping V (the sneak key) spots enemies, marking them on the map and telling teammates via chat. This can be sometimes handy, especially in big maps when you see someone roaming around your base. Finally, markers can be manually placed with chat triggers. !tunnel makes a giant arrow, !build makes a block icon, and so on. Unfortunately these are utterly worthless.
Some of these features would be better if they had a proper interface. Actual markers were planned for the original 1.0 release