Markers are icons built at the very top of the map, so they show up in the overview M screen. Only your team can see your markers.
This script does a few things which can be enabled or disabled in the script flags:
When your intel is stolen a ghost intel marks where it used to be. This is so useful I sometimes forget it's not a native feature. The old intel radar reward makes a comeback. Enemy positions are revealed when you capture the enemy's briefcase. Double-tapping V (the sneak key) spots enemies, marking them on the map and telling teammates via chat. This can be sometimes handy, especially in big maps when you see someone roaming around your base. Finally, markers can be manually placed with chat triggers. !tunnel makes a giant arrow, !build makes a block icon, and so on. Unfortunately these are utterly worthless.
""" Pinpoint players and bookmark tunnels without making the enemy aware. Markers attempt to help teams communicate and so, cooperate.
Markers are just symbols built with blocks at the very top of the map, which only your team can see. They'll show up on your teammates' map and minimap, and can be brought up in a number of ways.
* Double-tapping the SNEAK key lets you quickly spot an enemy's location. * When your intel is stolen a marker is dropped where it just was, shadowing its position and eliminating "I forgot where it was" situations. * Enemy positions are automatically revealed when the intel is captured, mimicking the old 'radar' reward. * Say !tunnel in teamchat to make an arrow where you're standing, instruct other players to do something for a change with !build, or meet up with someone else using !here.
Players can type /clear to get rid of markers on their own screen. Admins can disable or enable placing of new markers using /togglemarkers. /togglemarkers <player> toggles only that player's ability to do so.
Any functionality can be disabled switching off SHADOW_INTEL, REVEAL_ENEMIES, VV_ENABLED and CHAT_MARKERS below.