name = 'おっぱい' version = '1.1' author = '名無し' description = 'マップの説明.' extensions = { 'water_damage' : 100}
# script from pyspades.constants import * import random
def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: x, y ,z = 379, 170, 60 return (x, y, z) if entity_id == BLUE_FLAG: x, y = 192, 171 z = team.protocol.map.get_z(x, y) return (x, y, z) if entity_id == GREEN_BASE: x, y, z = 375, 195, 60 return (x, y, z) if entity_id == BLUE_BASE: x, y = 192, 215 z = team.protocol.map.get_z(x, y) return (x, y, z)
def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x2 = random.randrange(378,383) y2 = random.randrange(168,243) z2 = 60 return (x2, y2, z2) if connection.team is connection.protocol.green_team: x3 = random.randrange(187,197) y3 = random.randrange(168,180) z3 = connection.protocol.map.get_z(x3, y3) return (x3, y3, z3)
There are two teams, Red and Blue. Blue team is broken up into squads of 4 players each. It's automatically assigned, but you can also use /squad like normal. Red team is made up of solo players
The gamemode is Free for All and OneCTF based. That means: - You can kill anyone without breaking any rules. - There is only one intel for both teams, anyone (red or blue) can pick it up. Just like on Pinpoint. - There is also only one tent, in the center of the map, that both teams can use
続き The point of the game is twofold: Blues want to pick up and hold intel, but they cannot cap it. Reds want to capture intel. このゲームのポイントは: 青はintel拾って持っていられるけど、得点源にはできない 赤はintelが欲しい
Holding intel while on either team gives you these powers: 200 extra HP - You take 1/3 the damage you normally do Rapid fire - You shoot bullets faster Health Regeneration - 1 % hp per second Ammo Regeneration - when not shooting, your gun slowly regenerates stock ammo Vampirism - You get healed 1/2 the amount of damage you do (a rifle headshot will heal you 50%
インテルをどちらかのチームが持ち続けている間はこんな能力を得られる: 200 extra HP - ダメージが3分の1になる Rapid fire - 超連射 Health Regeneration - 一秒ごとに1%HPが回復 Ammo Regeneration - 撃ってない時、弾のストックがゆっくり回復する Vampirism - 受けたダメージの半分HPが回復する(ライフルのHSは50%)
Being in a squad with someone else who is holding intel gives you these powers: 100 extra HP Rapid fire Health Regen Vampirism - You get healed 1/4 the amount of damage you do (a rifle headshot will heal you 50%
Not quite as good, but still pretty impressive.
インテルを持っている人のsquadに入ってる時はこんな能力が得られる: 100 extra HP Rapid fire Health Regen Vampirism - 受けたダメージの四分の一回復する(ライフルのHSは50%)
As a red, you can capture intel. This lets you keep the powers mentioned above even while not holding intel. Dying while you have powers will remove one random power. More importantly, capturing intel as red triggers a nuclear explosion. Every player caught outside during the fallout is hurt 15 hp per second, so they better keep their heads covered and their eyes open! Fallout lasts for about 30 seconds, and kills that occur from the fallout are awarded to the capturer.
Team Killing: Reds have no punishment for teamkilling. Everyone red or blue is free to kill for them. Blues can kill teammates, but they are instantly switched to the red team for doing so. You can also instantly switch to red manually without dying. Work together with your blue teammates or join solo Red team! Plan carefully and you can take advantage of this! Blues will not turn red if the teammate they kill has recently hurt his teammate. To go back to Blue from Red, you either need to capture intel, or kill twice as many reds as the number of blues you have killed (the game keeps you updated).