def check_round_end(self, killer = None, message = True): if not self.arena_running: return for team in (self.green_team, self.blue_team): if get_team_dead(team): self.arena_win(team.other, killer) return if message: self.arena_remaining_message()
と
def get_team_dead(team): for player in team.get_players(): if not player.world_object.dead: return False return True